
Stumble upon this interview with Jamie Cheng, CEO of Klei heading the development of up-coming indie game, Shank. Shank is a 2D Cinematic Brawler as Jamie Chang so put it is nominated in IGF for it’s Visual Excellence. Check-out the following interview of Jamie Chang posted by Kieron Gillen over at RockPaperShotgun. The following is a snippet of the interview and a 5 min gameplay demo:
Shank PAX2009 Demo Playthrough from Jamie Cheng on Vimeo.
RockPaperShotgun: And… Shank. Tell us about it. What were its origins? What are you trying to accomplish with it? What are you most pleased about it? What nags?
Jamie Cheng: Jeff (Agala, Creative Director) and I created the concept while working on our previous game. Right from the outset, we wanted to bring some old school gameplay but also make sure it was supported with the best animation and visuals we could muster.
The story that comes to mind is one that came up again and again at PAX. People would tell me they loved the way the game looks — and then they started playing, and realized they had a ton of control over Shank’s moves. The animation worked so well it looked canned. Those were by far the most satisfying comments.
The pacing of the game is hugely important to us, and I think we all agreed the pacing of the enemy encounters was the weakest portion of our demo. This is something we’ve been addressing, and so far we’re quite pleased with the results. I can’t wait to get more hands on this game…
Tags: 2D, Brawler, game, IGF, Indie, Interview, Jamie Cheng, Kieron Gillen, Klei, RockPaperShotgun, Shank




